You only need to have one good bounce to get the perfect shot on someone, if done properly. I think that this skill is a bit overused, and should be resorted to somewhat sparingly against most people. It enables you to take a vital position over the opponent, and also adds an unpredictability factor to your game play.Īlmost everyone I see playing online currently uses wall-bouncing, so make sure to understand the path and eventual destination that the person is trying to take by using this skill. But it is something that I see as vital to learn - if not for actual use, then to anticipate the opponent's movements.Ī wall bounce, for people who may not know, is the ability to stick to the wall for cover and almost instantaneously release yourself. I put this on the list a bit begrudgingly, since this is definitely not something amateurs should be trying their first couple of times playing the game. If someone is very, very close to me, and I know I will probably have a hard time pop-shotting them, the hip-fire is actually pretty effective. I actually hip-fire quite a bit, but it really depends on the scenario. It should all happen instantaneously and in a smooth motion. A pop-shot is a quick skill where you orient your body toward the enemy, and just as you are about to shoot them, quickly hard-aim at them, shoot, and release. By using the pop-shot, you move around more freely and still have the additional damage of the hard-aim. The problem with hard-aim is that it greatly limits your movement. For most other scenarios, the pop-shot is the best way to use a shotgun. The only times I ever hard-aim someone is if I am sneaking up behind a stationary target and I want a 100% sure kill. Beginners tend to just hard-aim the shotgun and hope to god that they can hit the enemy, but Gears of War combat has a quicker pace than most people give it credit for, especially up-close. Most people who start off don't realize that the shotgun is a much tougher weapon to use than it would seem. The shotgun is by far the most useful weapon in this game, since much of the combat takes place in close quarters. Know When to Hard-Aim, Pop-Shot, or Hipfire There are so many skills that seem natural to veteran players, but they initially take a bit of time to develop.ģ. Learn to use the cover learn when to run and when to dive. It's a great platform to hone your skills, learn the different mechanics of the game, and get used to all the guns. Playing it on the regular difficulty is not too daunting. The campaign should be a prerequisite for beginners who want to play Gears of War at a somewhat reasonable level. There are so many people I've played with in the past who, for some odd reason or another, seem to jump straight into multiplayer - or at the very least, it seems as if they did. Sure, I'll die a lot in the first 20 games, but the final outcome is definitely worth it. I tend to max out all the sensitivities in any game that I play, and with time I become more accustomed to quick-paced camera movement. They will be able to move their camera and turn faster, and that could lead to many deaths on your part.įrom my personal experience playing Gears of War, Halo, and Call of Duty, I've learned that you can get used to any type of sensitivity. If you do, most people that you will be playing against will have a reactionary advantage over you. I would say as a general rule, don't go below the set "average" level that the game starts you at. Change it to 25, and that might be too quick, so then go back down to 20 to see how that feels. Regardless of what you may find naturally comfortable in terms of sensitivity, most games (including Gears of War) will set you at an "average" level that they have found works for most people. But do you really want to play on a setting that is generalized for all players, or do you want to find something that specifically fits you?įinding the most comfortable sensitivity will take time and experimentation. You may start at a 15 sensitivity and find it to heavy and sluggish. Others come from experiential learning. Be patient and play smart. Some of these tips can be implemented right away. That may be true for games like Call of Duty - but with Gears of War, I've learned that as long as you play smart and have the basics down, there is a high chance of having a positive K/D ratio. Times have changed since then, and level of gameplay has increased exponentially.Ī lot of people say that you need exceptional reaction time to be good at multiplayer games. Sadly, the benefit of having a lot of newbs no longer exists. There were so many people walking around with their chainsaws revved, hoping to run into someone who was as clueless as they were. I remember the first time I jumped into multiplayer. Luckily, have been playing Gears of War since it released in 2006. Gears of War multiplayer is no exception.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |